Riot Games has announced significant layoffs affecting its newly launched fighting game, 2XKO, cutting roughly half of the development team just weeks after release. The free-to-play 2v2 tag fighter, featuring League of Legends champions, debuted on January 20, 2026 across PlayStation 5, Xbox Series X/S, and PC.
On February 9, executive producer Tom Cannon delivered the news to staff, citing disappointing player momentum despite a passionate core audience. Riot emphasized that development will continue, but with a smaller team.
In its official statement, Riot explained: “The game has resonated with a passionate core audience, but overall momentum hasn’t reached the level needed to support a team of this size long term.”
The decision comes after years of anticipation—2XKO was first announced in 2019 as Project L. Riot invested heavily in console infrastructure and esports partnerships, but the game struggled to compete against established rivals like Street Fighter 6 and Tekken 8, both of which dominated the fighting game scene in 2025.
2XKO entered full release after an extended PC early access period, launching simultaneously on consoles with its first season. The game adopted a free-to-play model, relying on cosmetics and battle passes for revenue.
Despite cross-platform availability, player counts fell short of expectations. Industry analysts point to the competitive market and high player retention demands as key challenges for new fighting games.
Riot confirmed that:
The reduced staff will now balance character updates, balance patches, cosmetics, and esports support with fewer resources. Success will depend on whether Riot can expand its core audience into mainstream adoption through marketing, crossover events, and influencer partnerships.
Gaming outlets and fans expressed concern about the sustainability of 2XKO. Reports noted employees were given just 30 minutes’ notice before the announcement. The fighting game community questioned whether Riot set unrealistic expectations during development.
The layoffs reflect a broader industry trend in 2026, where studios downsize rapidly after underperforming launches. Developer burnout and aggressive timelines have also drawn scrutiny.
Competitors like Capcom have sustained momentum for Street Fighter 6 through consistent updates and strong community engagement. For Riot, the next six months will be critical in determining whether 2XKO can stabilize—or face further cuts.
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