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Cloud Gaming’s Momentum Accelerates as GeForce NOW Adds 30 Games and Xbox Game Pass Streaming Jumps 45%

Updated :  Tuesday, December 16, 2025 1:00 PM
Cloud gaming growth with GeForce NOW and Xbox Game Pass

Cloud gaming closed out December 2025 with unmistakable momentum, signaling a decisive shift from niche technology to mainstream entertainment. NVIDIA’s GeForce NOW expanded its library with 30 new titles, while Xbox Game Pass cloud streaming hours surged 45% year-over-year, underscoring rising consumer demand for play-anywhere gaming.

Together, the updates reflect a rapidly maturing market driven by content depth, platform accessibility, and holiday-season adoption.

GeForce NOW Delivers Major December Game Drop

NVIDIA confirmed that 30 games arrived on GeForce NOW throughout December, adding blockbuster appeal to its growing catalog. The headline addition is Hogwarts Legacy, now playable via the cloud across Steam, Epic Games Store, and Xbox Game Pass, allowing players to jump in without downloads or hardware upgrades.

The LEGO Harry Potter Collection also joined the lineup, appealing to family audiences during the holiday period. Beyond individual titles, December marked a significant milestone for the platform: Activision games debuted on GeForce NOW for the first time, accessible through Ubisoft+ Premium.

Newly supported Activision titles include Call of Duty: Modern Warfare II, Modern Warfare III, Crash Bandicoot N. Sane Trilogy, and Spyro Reignited Trilogy. The partnership dramatically expands GeForce NOW’s AAA offerings and narrows the content gap with console-focused services.

Xbox Game Pass Cloud Usage Surges

Microsoft reported that Xbox Game Pass cloud streaming hours increased 45% compared to last year, highlighting growing comfort with cloud-based play. According to Xbox leadership, console players alone spent 45% more time streaming games via the cloud, while usage across mobile and secondary devices rose 24%.

The growth reflects Microsoft’s continued geographic expansion, with cloud gaming now available in 30 countries, including rapidly growing markets such as India, Brazil, and Argentina. Device flexibility remains a key driver, enabling users to stream games across consoles, PCs, tablets, and smartphones.

Holiday Promotions and Platform Improvements

NVIDIA boosted adoption with a 50% discount on premium GeForce NOW memberships through December 30, offering faster queue access and RTX-powered performance. The platform also introduced Battle.net single sign-on, streamlining access to Blizzard and Activision titles such as Overwatch 2 and Diablo IV.

The update builds on existing account integrations with Xbox, Epic Games Store, and Ubisoft, reinforcing GeForce NOW’s position as a hardware-agnostic alternative for high-end gaming.

Market Growth Signals Long-Term Shift

Industry forecasts point to sustained expansion. Analysts project the global cloud gaming market to grow from $15.74 billion in 2025 to $121.77 billion by 2032, driven by faster broadband, 5G deployment, and changing consumer habits.

Recent research suggests nearly half of cloud gamers now play exclusively via streaming, while a growing segment logs 30 or more hours per month. These patterns indicate cloud gaming is no longer supplemental, but central to how many players engage with games.

A Competitive Landscape Takes Shape

While Xbox Game Pass retains a strong subscription advantage, GeForce NOW’s Activision expansion and storefront flexibility strengthen competition. With both platforms doubling down on accessibility and content, cloud gaming enters 2026 with clear momentum—and growing expectations from players.

Alice Villanueva

Alice Villanueva is a tech writer passionate about exploring innovation, digital trends, and the future of technology. With a sharp focus on how emerging tools shape business, society, and everyday life, she brings global readers clear and engaging insights into the tech world. From AI and cybersecurity to gadgets and startups, Alice delivers informative, forward-thinking stories that keep U.S. and international audiences ahead of the curve.